random production
  • Pixelshow 2005
    pixelshow2005.jpg
    Invitation intro.
  • scene pick
  • +|-
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    A highly original game by traction and jumalauta.
    (Hard one too!);
  • ASD (Andromeda Software Development) is a group that produces Demos. A demo is a non-interactive multimedia presentation made within the computer subculture known as the demoscene. Find out more about Demos at Wikipedia, or visit the online demoscene resource, pouet.net

    trivia

  • Navis on Lifeforce

    With Lifeforce we wanted to make a demo that has a progression and a cyclic narrative. It starts where Iconoclast, our Assembly 2005 demo, ended: we enter into the mind of the creator / avatar / muse (a small reference to Homer here) and descend into the beginning of the journey of life. The images of nature and the laughter o f children are the starting point. Like some other parts in this demo the happy and playful mood is interrupted by sorrowful events (knife slicing the rainbow). The sequence that follows (tree submerged in liquid, bubbles floating towards the surface) is the progression to maturity and the passage of time. The character tries to climb the mountain in vain and extends his arm to reach for the beating heart - the symbol of youth.The images that follow (statue of men reading the scribes, bells ringing in the distance) are a reference to religion, seemingly the last resort of some men in the dusk of their lives. The second part of the demo begins in the bathroom sequence. The man has died but left a message: “ZEI”, which means he/she/it is alive. A message of hope, maybe ? The black strips and octopuses represent the fear of death and guilt. The strips guide us through a series of surealistic images that overlap one another: images of living things that exist in the domain of the living (city, horse,elephant,clown). We wanted to create a feeling of anxiety before the revelation of the last scene in which we have drawn a full circle: The desert is revisited, only now, after innumerable years it is an ocean, deep and dark. The crescendo slowly builds to a nuclear blast that engulfs our world and memories. We too now sink down and contemplate our own mortal fate.

    Lifeforce, like all ASD demos, is almost completely hand made; which means that apart from some static models and textures all model animation, particle effects, post processing, camera paths, synchronizations and everything else that makes this demo has been hard-coded. We believe that it is impossible to deliver a demo of the complexity of lifeforce by using an available demoscripting engine and putting in less work than hard-coding it the way we did in the first place. The code in Lifeforce is based on a very minimalistic 3D engine (a combination of all first 20 or so NeHe tutorials, for example, is a superset of our 3D engine) and heavy use of image processing and shaders.

    The demo was written exclusively on an Athlon 3000XP with a geforce FX 5600 ultra.

  • Metamorphosis

    2nd place at Breakpoint 2008
    March 27th, 2008

    Zine #13 headlines

    zin13headlines
    headlines for zine13 by brainstorm and bitfellas
    March 27th, 2008

    Lifeforce

    lifeforce
    Winner of the Assembly 2007 demo competition
    September 9th, 2007

    Beyond the Walls of Eryx

    beyond the walls of eryx
    Our contribution to the Intel Demoscene 2007 Competition
    June 30th, 2007

    Lithography

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    Our contribution to the intel-demoscene competition. Voted 2nd place.
    December 11th, 2006

    The Evolution Of Vision

    A demo made out of state of the art image-processing.
    December 11th, 2006

    Captive : the game

    download
    A little fun with the material of Captive. Don’t move out of the blue!
    December 11th, 2006

    Captive

    a nightmare you suddenly wake up from. 3rd at Breakpoint2006
    December 10th, 2006

    Animal Attraction

    Get it and surrender to the animal attraction. 1st place at The Gathering 2006
    December 10th, 2006

    Iconoclast

    download
    Massive demo that won the 1st place at the Assembly2005 demo competition.
    December 8th, 2006

    Antidote for the masses

    download
    The third part of ‘the trilogy’. Air.
    December 8th, 2006

    Aphorism for the masses

    download
    The second part of ‘the trilogy’. Fire.
    December 8th, 2006

    Ambience for the masses

    download

    The first part of ‘the trilogy’. Water

    December 8th, 2006

    Pixelshow 2005

    pixelshow2005.jpg
    Invitation intro.
    December 8th, 2006

    Planet Risk

    download
    One of the very first demos to use pixelshaders, Planet Risk won the 2nd place at the Assembly 2004 demo competition.
    December 8th, 2006

    Eon

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    Eon was carried out as an experiment : Make one solid demo in the least time possible. It eventually took one day to produce the demo and a week to write the infofile. Won 2nd place at the React2004 democompo.
    December 8th, 2006

    Dreamchild

    download
    Dreamchild was the first to compete outside of Greece. It was awarded the 4th place at the Assembly2003 demo competition. Click here for lyics
    December 8th, 2006

    Edge of Forever

    download
    Edge of forever was produced in 2002, and won the demo competion at the React demoparty of that year.
    December 8th, 2006

    Cadence and Cascade

    download
    This is the demo that kicked ASD into the 3d accelerated world and into the 21st century. It won 1st place at the digital nexus 2001 demo competition.
    December 8th, 2006
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