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	<title>asd</title>
	<link>http://www.asd.gr</link>
	<description>translating the soul into pixels</description>
	<pubDate>Sat, 08 May 2010 20:32:46 +0000</pubDate>
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		<title>Metamorphosis</title>
		<link>http://www.asd.gr/2008/03/27/metamorphosis/</link>
		<comments>http://www.asd.gr/2008/03/27/metamorphosis/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 11:00:36 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>productions</category>

		<category>asd</category>

		<category>demos</category>

		<guid isPermaLink="false">http://www.asd.gr/2008/03/27/metamorphosis/</guid>
		<description><![CDATA[

2nd place at Breakpoint 2008
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a href="http://scene.org/file_dl.php?url=ftp://ftp.scene.org/pub/parties/2008/breakpoint08/demo/asd_-_metamorphosis.zip&#038;id=501167"><img id="image116" alt="metamorphosis" src="http://www.asd.gr/wp-content/metamorphosis.jpg" /><br />
</a></div>
<div style="text-align: center">2nd place at Breakpoint 2008</div>
]]></content:encoded>
			<wfw:commentRss>http://www.asd.gr/2008/03/27/metamorphosis/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Zine #13 headlines</title>
		<link>http://www.asd.gr/2008/03/27/zine-13-headlines/</link>
		<comments>http://www.asd.gr/2008/03/27/zine-13-headlines/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 10:52:43 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>productions</category>

		<category>asd</category>

		<category>demos</category>

		<guid isPermaLink="false">http://www.asd.gr/2008/03/27/zine-13-headlines/</guid>
		<description><![CDATA[
headlines for zine13 by brainstorm and bitfellas
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a href="http://www.asd.gr/~navis/asd-bitfellas-brainstorm-zine13headlines.zip"><img id="image114" alt="zin13headlines" src="http://www.asd.gr/wp-content/zine13headlines.jpg" /></a><br />
headlines for <a href="ftp://ftp.untergrund.net/users/brainstorm/Production/brs_zine13.zip">zine13</a> by brainstorm and bitfellas</div>
]]></content:encoded>
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		<item>
		<title>Amusic and Leviathan on the music of Lifeforce</title>
		<link>http://www.asd.gr/2007/09/09/amusic-and-leviathan-on-the-music-of-lifeforce/</link>
		<comments>http://www.asd.gr/2007/09/09/amusic-and-leviathan-on-the-music-of-lifeforce/#comments</comments>
		<pubDate>Sun, 09 Sep 2007 09:33:02 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>trivia</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/09/09/amusic-and-leviathan-on-the-music-of-lifeforce/</guid>
		<description><![CDATA[Lifeforce&#8217;s soundtrack began pretty late in the creative process. This time we wanted to have more than just an idea of what the visuals were  going to look like. When we saw  the  magnitude of  the scenes  it was  clear  that we  had to go  in [...]]]></description>
			<content:encoded><![CDATA[<p>Lifeforce&#8217;s soundtrack began pretty late in the creative process. This time we wanted to have more than just an idea of what the visuals were  going to look like. When we saw  the  magnitude of  the scenes  it was  clear  that we  had to go  in a different direction with the music while at the same time try to maintain some of our trademark sounds and progressions.With Memento Mori we went overboard with attention to detail. The  track utilizes more than 2000 samples and over 100 rack devices on Reason, which eventually  managed to get a 2.8Ghz Pentium  4 HT CPU cry for  mercy, as it could not replay the sounds in realtime.</p>
<p>The end  result  proves to be a lot more  melodic  and  sentimental than our previous tracks, more coherent as a whole and with a  tighter beat and emotional synch. We did not include traditional progressive rock elements such as  variating time  signatures and syncopated  rhythms and  riffs  this time  as  we felt that the flow of the demo called  for a  more &#8220;swimmy&#8221;  (as we call it)  soundtrack-ish approach. As  with  the visual part, the song explores the circle of life from birth to death,even if through dramatic circumstances reminding everyone, as per the title, that they are mortal. As the demo (and  life)  closes to the end, the  sound gets rougher  and more agressive, portraying the multiplying aspects in a person&#8217;s life until his lifeline is cut short , perhaps before its time. The  dance segue, seemingly  detached from the whole, is a friendly nod to those who understand that life should not be taken too seriously all of the time.
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asd.gr/2007/09/09/amusic-and-leviathan-on-the-music-of-lifeforce/feed/</wfw:commentRss>
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		<item>
		<title>Navis on Lifeforce</title>
		<link>http://www.asd.gr/2007/09/09/navis-on-lifeforce/</link>
		<comments>http://www.asd.gr/2007/09/09/navis-on-lifeforce/#comments</comments>
		<pubDate>Sun, 09 Sep 2007 09:32:21 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>trivia</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/09/09/navis-on-lifeforce/</guid>
		<description><![CDATA[With Lifeforce we wanted to make a demo that has a progression and a cyclic narrative. It starts where  Iconoclast, our Assembly 2005 demo, ended: we enter into the mind of the creator / avatar / muse (a small reference  to Homer here) and  descend into  the beginning of the journey [...]]]></description>
			<content:encoded><![CDATA[<p>With Lifeforce we wanted to make a demo that has a progression and a cyclic narrative. It starts where  Iconoclast, our Assembly 2005 demo, ended: we enter into the mind of the creator / avatar / muse (a small reference  to Homer here) and  descend into  the beginning of the journey of life. The images of nature and the laughter  o f children are the starting point. Like some other parts in this demo the happy and playful mood is  interrupted by  sorrowful events (knife  slicing the rainbow).  The sequence that follows  (tree  submerged  in liquid, bubbles  floating towards  the surface)  is the progression to maturity and the  passage of time. The character tries  to climb  the mountain in  vain and extends his arm to  reach for the beating heart - the symbol of youth.The images that follow (statue of men reading the scribes, bells ringing in the distance)  are a reference to religion, seemingly the last resort of some  men in the dusk of their lives. The second part of the demo begins in the bathroom sequence. The man has died but left a message: &#8220;ZEI&#8221;, which means he/she/it is alive.  A message of hope,  maybe ? The black strips  and octopuses represent the fear of death and guilt. The strips guide us through a series of surealistic images that overlap  one another: images of living things that exist in the domain of the living (city, horse,elephant,clown). We wanted to create a feeling  of anxiety before the revelation  of the  last scene  in which we have drawn a full circle: The desert is revisited, only now, after innumerable  years it is an ocean,  deep and  dark. The  crescendo slowly builds to a nuclear  blast  that  engulfs  our  world  and  memories. We  too  now  sink down and contemplate our own mortal fate.</p>
<p>Lifeforce, like all ASD demos, is almost completely hand made; which means that apart from  some static models and  textures all model  animation, particle  effects, post processing, camera  paths, synchronizations and everything else that makes  this demo has  been  hard-coded. We  believe  that it  is impossible to  deliver a demo  of the complexity of lifeforce by using an  available demoscripting  engine  and  putting in less  work  than  hard-coding it  the way  we  did in  the  first place. The  code in Lifeforce is based on a very minimalistic 3D engine (a combination of all first 20 or so  NeHe  tutorials, for example, is  a superset  of our 3D  engine) and heavy use of image processing and shaders.</p>
<p>The demo was written exclusively on an Athlon 3000XP with a geforce FX 5600 ultra.
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Lifeforce</title>
		<link>http://www.asd.gr/2007/09/09/lifeforce-2/</link>
		<comments>http://www.asd.gr/2007/09/09/lifeforce-2/#comments</comments>
		<pubDate>Sun, 09 Sep 2007 09:29:36 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>productions</category>

		<category>asd</category>

		<category>demos</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/09/09/lifeforce-2/</guid>
		<description><![CDATA[
Winner of the Assembly 2007 demo competition
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a title="Download" href="http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org/pub/parties/2007/assembly07/demo/lifeforce_by_andromeda_software_development.zip&#038;id=380705"><img id="image110" alt="lifeforce" src="http://www.asd.gr/wp-content/lifeforce.jpg" /></a></div>
<div style="text-align: center">Winner of the Assembly 2007 demo competition</div>
]]></content:encoded>
			<wfw:commentRss>http://www.asd.gr/2007/09/09/lifeforce-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Lifeforce</title>
		<link>http://www.asd.gr/2007/08/11/lifeforce/</link>
		<comments>http://www.asd.gr/2007/08/11/lifeforce/#comments</comments>
		<pubDate>Fri, 10 Aug 2007 19:40:10 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>home</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/08/11/lifeforce/</guid>
		<description><![CDATA[Lifeforce is our latest demo, which won the 1st place at the ASM&#8217;07 combined demo competition..but you can&#8217;t read about it here yet. The reason is that all group members have been caught up in a celebratory cruise on a small ship in the bermuda triangle, which has had some strange effects on them all&#8230;amusic [...]]]></description>
			<content:encoded><![CDATA[<p>Lifeforce is our latest demo, which won the 1st place at the ASM&#8217;07 combined demo competition..but you can&#8217;t read about it here<strong> yet</strong>. The reason is that all group members have been caught up in a celebratory cruise on a small ship in the bermuda triangle, which has had some strange effects on them all&#8230;amusic is stuck on the bridge, still suffering from color intoxication, amv has to stand guard on a never-ending midwatch,  while ch3 and leviathan are still trying to make up an excuse to get out of navis telling them how great the party was, down in the lower decks.  So while we&#8217;re -forcefully- looking for the life-boats, I&#8221;m going to give you this <a title="Lifeforce on pouet.net!" href="http://www.pouet.net/prod.php?which=31571">link, so you can download the prod and comment on the demo at the same time!</a>
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asd.gr/2007/08/11/lifeforce/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New release</title>
		<link>http://www.asd.gr/2007/06/30/new-release/</link>
		<comments>http://www.asd.gr/2007/06/30/new-release/#comments</comments>
		<pubDate>Sat, 30 Jun 2007 14:16:49 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>home</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/06/30/new-release/</guid>
		<description><![CDATA[Our contestant in the Intel-demoscene competition for 2007 has been released! Get it here

]]></description>
			<content:encoded><![CDATA[<p>Our contestant in the Intel-demoscene competition for 2007 has been released! Get it <a href="http://scene.org/file.php?file=%2Fparties%2F2007%2Fintel_demo_compo07%2Fasd-beyond_the_walls_of_eryx.zip&#038;fileinfo">here</a>
</p>
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			<wfw:commentRss>http://www.asd.gr/2007/06/30/new-release/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Beyond the Walls of Eryx</title>
		<link>http://www.asd.gr/2007/06/30/beyond-the-walls-of-eryx/</link>
		<comments>http://www.asd.gr/2007/06/30/beyond-the-walls-of-eryx/#comments</comments>
		<pubDate>Sat, 30 Jun 2007 14:14:32 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>productions</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/06/30/beyond-the-walls-of-eryx/</guid>
		<description><![CDATA[
Our contribution to the Intel Demoscene 2007 Competition
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center"><a href="http://scene.org/file.php?file=%2Fparties%2F2007%2Fintel_demo_compo07%2Fasd-beyond_the_walls_of_eryx.zip&#038;fileinfo"><img id="image106" alt="beyond the walls of eryx" src="http://www.asd.gr/wp-content/walls.jpg" /></a><br />
Our contribution to the <a href="http://intel-demoscene.de/2007/flash/">Intel Demoscene 2007</a> Competition</div>
]]></content:encoded>
			<wfw:commentRss>http://www.asd.gr/2007/06/30/beyond-the-walls-of-eryx/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Warming up</title>
		<link>http://www.asd.gr/2007/06/11/warming-up/</link>
		<comments>http://www.asd.gr/2007/06/11/warming-up/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 15:33:38 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>home</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/06/11/warming-up/</guid>
		<description><![CDATA[The change of season marks a change of pace : Not only are we set for the Intel Demo competition on the 1st of July, but we are also heavily working on what we hope will be one of our most massive productions yet. Stay tuned!

]]></description>
			<content:encoded><![CDATA[<p>The change of season marks a change of pace : Not only are we set for the <a href="http://www.intel-demoscene.de/">Intel Demo competition</a> on the 1st of July, but we are also heavily working on what we hope will be one of our most massive productions yet. Stay tuned!
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.asd.gr/2007/06/11/warming-up/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Breaking news!</title>
		<link>http://www.asd.gr/2007/04/13/breaking-news/</link>
		<comments>http://www.asd.gr/2007/04/13/breaking-news/#comments</comments>
		<pubDate>Fri, 13 Apr 2007 00:11:07 +0000</pubDate>
		<dc:creator>amv</dc:creator>
		
		<category>home</category>

		<category>blog</category>

		<guid isPermaLink="false">http://www.asd.gr/2007/04/13/breaking-news/</guid>
		<description><![CDATA[Stella has arrived! Congratulations Navis and Lisa!

]]></description>
			<content:encoded><![CDATA[<p>Stella has arrived! Congratulations Navis and Lisa!
</p>
]]></content:encoded>
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